The game has a very beautiful art style, using 2D sprites with a cartoon look. The gameplay is classic 2D side-scroller, hard to mess up.Unfortunately, after inserting the disk in my Wii, starting the game, and began the tutorial, I was immediately disappointed to find out that you jump by pressing UP!!
Why, in the year 2010, after so many 2D side-scrollers have been created since Super Mario Bros. on NES, can't the game designers figure out how to create a decent button configuration? How can such a simple 2D side-scroller have such awkward controls?
So here is the setup for this game using the Classic Wii controller:

Left/Right: Move
Up: JUMP !!
Down: Duck
A: Examine
B: Attack/Block
Y: Special Attack
X: Use Item
L: Switch Swords
R: Browse Item
Start: Menu
Select: Map
UP for JUMP??!! Why? Its so awkward. It only works in 2D fighting games. And to make matters worse, you can't even change the configuration! Imagine trying to play Super Mario Bros. by pressing UP to JUMP.....
If I were to design the button scheme, it would go like this:
Left/Right: Move
Up: Examine
Down: Duck
A: Use Item
B: Jump
Y: Attack/Block
X: Special Attack
L: Switch Swords
R: Browse Item
Start: Menu
Select: Map
See. What's wrong with that? B is Jump just like any other 2D side-scroller.
In general, I hate games that have bad control configurations, it just ruins it for me. And it seems that so many "Next-Gen" games have this problem. I'm talking about PS3 and XBox 360. Not only do they need to use every single button on the controller, but also pointless button combinations, like holding LB and the D-pad to change your weapons, instead of just pressing the D-pad. (Freaking Army of Two). And we are talking 16 buttons in total! 4 face buttons, 4 shoulder buttons, the 2 analog buttons that you press?!, Start and Select, and the D-pad. AND you must use them ALL! Games like these instantly turn me off.